Continuing on my previous post. I made my own ECS implementation. It worked, but I still wanted to revisit the articles and look for possible improvements.
Continuing on my previous post. I started making my own ECS implementation following this article.
I have been tasked with implementing a simple ECS (Entity Component Systems) prototype before we start implementing one for the CUBOS. game engine.
Recently I decided to look at coding games in C with raylib, made a few experiments and then I decided to code a snake clone from scratch. I knew that a snak...